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Late into Rogue Squadron 2’s development, Factor 5 went above and beyond and implemented Dolby Digital Surround utilizing Pro Logic II. With a release deadline set for that September in order to be ready to launch alongside the GameCube, the Team at Factor 5 and a few Lucas Arts employees would regularly work 6-7 days a week.
Star wars rogue squadron 3 pc full#
In December 2000 the core team at Factor 5 began planning the game's engine with full production of the game starting in January 2001. Utilizing a number of sources, including Lucas Film art archives and even toys, high-quality models of the Star Wars ships were made using Maya. Now this is where the claim of "the game was built in only 8 months" kinda gets a little murky a small number of Factor 5’s art team did continue to work on building models and art assets that would be used for the final game’s release. The Demo was showcased at Nintendo’s Space World trade show on August 24-26, 2000 and was a huge highlight for the power of the upcoming system.Īfter Space World, the team would continue work on Battle for Naboo and Indiana Jones and the Infernal Machine, both of which would release in the year 2000 on the N64. This demo level would later be repurposed into the final games last unlockable bonus mission: Endurance. In a matter of 19 days, Factor 5 was able to create an opening cutscene showcasing X-Wings approaching The Death Star and a demo level of fighting Tie Fighters and Turbo Lasers on the Death Star's surface. Nintendo approached the studio to show off its upcoming GameCube system and Factor 5 became one of the first studios to receive prototype GameCube hardware. What makes Rogue Squadron 2 an even more impressive success story was that the entire game was practically built in under a year! In the summer of 2000, Factor 5 was hard at work on their amazing N64 title Star Wars: Battle for Naboo. Rogue Squadron 2 would even go on to stay one of the GameCube’s best selling games of all time at almost 2 million copies sold worldwide. The cinematic presentation also helped make you feel you were really part of these epic battles and contributing to the victory over the Empire! Rogue Squadron 2 was so well done it became the second best selling game of the GameCube’s launch behind Luigi’s Mansion. The pure approachability and upgrades over the previous 2 games released by the now-defunct/resurrected Factor 5, Rogue Squadron and Battle for Naboo, were so apparent I couldn’t go back and play them for years. Immediately I am taking down Tie Fighters outside the Death Star and flying down its trench to blow the station to kingdom come. I was and still am a really bad student… Eventually, the school day came to a close and I could get home and finally, FINALLY, setup my GameCube and pop in Rogue Squadron 2.
Star wars rogue squadron 3 pc manual#
To further build my own hype I had even opened my Rogue Squadron 2 game and taken the manual with me to school to read over when I wasn’t paying attention to the teachers.
That chair was an oddity but that sounds like an article for another day!Īs I arrived at school I remember being so enthralled with what awaited me that I am pretty sure I distracted a fair amount of my classmates by talking about it. A few minutes later I was walking out of the store with a new GameCube, copy of Rogue Squadron 2, and an inflatable GameCube chair that Walmart was giving out to the first system buyers.
10 AM finally came and our local Walmart opened its doors and I was off to claim my prize. I was so desperate to make sure I got my GameCube and a copy of the game that I even refused to go to school until I had secured my purchase, much to the frustrations of my parents.
When I picked up my GameCube on launch day, Rogue Squadron 2 was the only game I wanted. One of these key titles was Star Wars: Rogue Leader - Rogue Squadron 2. The year is 2001 and the Nintendo GameCube has just launched with a slew of amazing titles. No new Star Wars flight titles to date have captured what makes Rogue Squadron 2 so great: an approachable arcade flight sim that not only nails the feeling of Star Wars but has fun missions, amazing graphics, and tight controls. I have recently been working on a new walkthrough for the classic GameCube title Star Wars: Rogue Leader - Rogue Squadron 2 and I can’t help but stand in awe of how well the game has stood the test of time over its 18-year life. The latter title would go on to spawn one of the best sequels and still unbeaten arcade flight sims set in the Star Wars universe to date. Fans of flight sims also got their fair share of cool titles like X-Wing and Rogue Squadron. Star Wars has a long history in the video game space with a number of classic titles like Knights of the Old Republic and the Jedi Knight franchises.